Custom Mission System

The Custom Mission System allows users to create their own Missions for use with Counter-Strike: Condition Zero. These Mission Packs may include new maps, new challenges, new bot personalities, new bot skins, and so on.
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The Overview.vdf File

Below is an example Overview.vdf file in its entirety:
«MissionPack»
{
«Author» «Turtle Rock Studios»
«Title» «My CZ Mission»
«Description» «This is my custom mission pack for CZ.»
«URL» «http://www.turtlerockstudios.com/»
«SoloPlay» «1»
«CoopPlay» «0»
«Team» «CT»
«BGColor1» «47 62 90»
«BGColor2» «0 0 0»
«TextColor» «255  255  255»
«BotProfile» «BotProfile.db»
}
Author:
The author of this Mission Pack.
Title:
The title of the Mission Pack.
Description:
A colorful description of the mission.
URL:
A website related to this Mission Pack, often the author’s home page.
SoloPlay:
Unused but reserved for future utilization.
CoopPlay:
Unused but reserved for future utilization.
BGColor1:
Red, green, and blue (RGB) values between 0 and 255 that define the background color used for the Mission Pack user interface screens.
BGColor2:
Unused but reserved for future utilization.
TextColor:
RGB color values used for some Mission Pack text.
BotProfile:
The filename of a file containing the roster of bot personalities to use with this Mission Pack.

The Easy.vdf, Normal.vdf, Hard.vdf, and Expert.vdf Files

These files define the game structure. Each file corresponds to the difficulty selected by the player. In other words, if the player starts your mission with a difficulty of «normal», the Normal.vdf file will be read.
It is highly recommended that you examine the CareerGame*.vdf files. They contain the data for the standard CZ Counter-Terrorist Tour of Duty.

InitialPoints:
The number of Reputation Points the player starts the game with.
MatchWins:
The minimum number of rounds a team must win in order to win a match.
MatchWinBy:
The number of wins a team must lead by in order to win a match.
Characters:
A space-separated list of bot names defining the roster of teammates that can be purchased with Reputation Points. These bot names must have corresponding personality definitions in the bot database (ie: BotProfile.db).
CostAvailability:
Each teammate has a Reputation Point cost, from 1 to 5. This section defines how many total Reputation Points the player must have to «unlock» each cost level of teammate. For example, a pair of numbers such as «4» and «15″ means that the player must have at least 15 Reputation Points to unlock cost 4 teammates.
Maps:
The set of maps used in this mission. The name of each map section must match a bsp file located in czero/maps, cstrike/maps, or valve/maps. See the „Defining a Location (Maps)“ section for more information.
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